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Author Topic: How to stop the distracting background noise (hear footsteps better)  (Read 1092 times)
0 Members and 1 Guest are viewing this topic.
@l@n
Guest
« on: October 05, 2007, 10:47:19 pm »

Another useful command that I use is:

Code:
stopsound

Issue the "stopsound" command from your console to stop background noise like waterfalls and wind. You are able to hear footsteps coming clearer than ever without the distracting background noise. Unfortunately you must redo this command every time the map changes.
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SPLAT
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Posts: 55



« Reply #1 on: October 06, 2007, 02:00:24 am »

I have that bound to a key... you can bind it to one of your keys by typing this following command in the console.

bind "m" "stopsound"

This as great for loud maps like sniperjungle_b6
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===>SPLAT<===
Plague
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Posts: 27


« Reply #2 on: October 06, 2007, 04:05:57 pm »

I tried that but it doesn't work for me. I can still hear my Wife yelling.     Grin Grin
« Last Edit: October 06, 2007, 10:32:09 pm by Plague » Logged
sniper7
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« Reply #3 on: October 06, 2007, 11:31:33 pm »

hand her a visa /master card  Grin Grin Grin Grin Wink
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Krash
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« Reply #4 on: March 16, 2009, 08:26:03 am »

Send the woman to bingo!!
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Ride it like you stole it!
RadBrad
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« Reply #5 on: March 16, 2009, 10:37:02 pm »

If you want to stop the music that starts up at the beginning of some maps on some servers, add "cd stop" to your config or type it in console.
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AdmiralMemo
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« Reply #6 on: April 16, 2009, 01:41:34 am »

Taking a page from the hacker's handbook to do something non-hackerish...

bind "x" "cd stop;wait;stopsound"

1 key = no more background noise, period
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